A:
You probably have a corrupt installation of the game. If you extract the disc image to your desktop, you can try:
unzip the files
delete folder "GamerGame" (and you may remove the following folders as well, but these may contain important game information, so it's best to remove the entire folder), as you'll probably want to extract it again later.
rename folder "File2All" to "GamerGame"
Q:
Visual Studio test coverage reports
I am using Visual Studio 2008 and I am working on a Silverlight app. We want to ensure that all of our tests are properly covered. I have some small question:
How do I know how many tests I have? Is it just the number of tests in the file or do I also need to count lines that are covered?
What should I be looking for when I am evaluating how many tests I have covered? How can I see all the tests that aren't being covered?
Thanks!
A:
After testing your application, build a TFS-hosted "Coverage" report which lets you know how much of your code base was exercised. It then analyzes this data, and tells you what parts of the code are not being exercised.
There is a Microsoft MVP with step-by-step instructions to get this going.
A:
The numbers you will see for test coverage are per method.
There are several methods you can use for this, but the best way is to use the plugin for the Test Navigator in VS2010, called TestCoverage.
This will create a text file per method in your code, containing a percentage number (0% to 100%) for how much of the method was covered by tests. You can open the files with an excel spreadsheet or through a SQL query.
A:
I don't know about test coverage percentages, but you can use the Visual Studio (or Resharper) Test Runner to see the code coverage of your test project.
You can configure the test run settings to ignore certain files/methods.
J-S06022-17
NON-PREC 01e38acffe
Hi everyone, I am new here, the reason I come here to the forum is I have a problem with game simcity builder, this problem I found last week. I will explain how I got to this point, it is really long, I hope I can explain it clearly. I have been playing with games for about 18 years, working on computers, selling them, working in games and. I made a portfolio of work from about 2000 to 2004, even made some games. I have been working with PC games since, at. The point is I know a lot of the "normal" issues with PC games, like freezes, crashes etc. So, this time I thought I would use a game other than PC, so I got the game simcity builder, I installed it, took it to work and started playing, I made a game about a year ago, it was one of my longest projects, was finished about 6 months ago. At first I couldn't get the mouse to work right, so I started working on it. When I got it to work, I started experimenting with it, made lots of textures, I changed colors, changed the water texture, the texture of the gas in the city, everything. I even started a city. As I experimented, I noticed things that I think were mistakes, like I noticed a little space in the middle where the gas should be, it was a section of the walls, right in the middle, I thought the city was small, I made the city bigger and when I found out the gas was there, I just thought to myself, what a waste, so I deleted it, and it was gone. Then a few months later I realized that the textures I made were too small, I put new ones on them, bigger, and some were transparent. So I changed them, and used them, it seemed like a lot of the time I spent on the project was a waste, or a mistake, but at the same time there were a lot of little things I was happy about, like the city. I was really proud of it and thought it would be cool if I could share it with other people. So, I made it available on a website, I guess that was the beginning of this project, I changed a lot of things, I took new ones, this one you can see was just one of the best things I ever did. So, for a few months I was really happy with my work. But one night
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